Development blog (02/09/2018)


Hi, we are back! We have been working really hard this week and the release of the game is nearer every day. We are very close to the development of a beta version. This week he have been polisahing different aspects of the game.

In first place we have been polishing and adapting all the sprites of the characters that we have at the moment and all the animations of the characters in battle. We have also been polishing some animations, we recycle the same animations for all the characters so we need them to look good on each character.

He have also been working on the different offline battle modes:
  • Fast fight: this is a mode where you select a character and fight a single combat against the AI. This mode is an easy and fast way to earn experience and money.
  • Club mode: The club mode is composed of a series of 3vs 3 combats that you have to beat without dying. Every time the player upgrades his secret base he will unlock a new challenge in club mode. This mode will give great rewards in money and experience.
  • Survival mode: this is a classic in fighting games. The player will fight ordes of enemies in 3vs3 combats until his team dies. The more rounds the player lasts the better the reward is.
Finally, we have also worked in all the menues and al the transitions between scenes. We want all the game to look good and, what is more important, to work good. This is the reason why we are constantly polishing every aspect of the game that we can.

We  can say that we are doing great progresses this days, we can finally see the light at the and of the tunnel. Stay tunned because there will be great news soon!

Twitter account: @UrbanFightersMb
Facebook page: UrbanFightersMB
Web page: redpencilgames.com


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